Unity · iOS & Android · Game Design
I craft engaging mobile games — from first mechanic to App Store launch. 20+ games shipped, with a love for tight gameplay loops and beautiful, playful design.
A standout title from your company work. Replace with your most impressive game — the genre, the mechanics that made it unique, and what you led.
Combat mechanics, progression systems, or art direction you contributed to. Mention downloads or ratings.
Showcase a puzzle or casual game. Did you design the levels, build the core loop, or handle performance?
A game built for yourself — describe the concept, timeline, and what you learned building solo.
Highlight technical challenges like AI pathfinding, save systems, or large-world optimisation.
A different genre or platform — demonstrates versatility beyond your day-job scope.
Fast iteration, retention loops, and monetisation metrics — shows you can ship at pace.
Real-time sync, leaderboards, guilds — highlight the technical depth behind social features.
"I believe the best games feel effortless to play, but take everything to build."
Replace this with your own story. Where did you start? What draws you to mobile game development? Mention the company or studios you've worked at and what excites you about Unity.
Talk about your process — do you enjoy the full pipeline from design to shipping, or do you specialise in systems programming, level design, or technical art?
Open to new opportunities, collaborations, and interesting projects. Drop a message — let's talk games.