Unity · iOS & Android · 2D/3D arts
I craft engaging games — from first mechanic to app store launch. 20+ games shipped, with a love for tight gameplay loops and beautiful, playful design.
A 3D hybrid casual with 2M+ downloads
Combat mechanics, progression systems, or art direction you contributed to. Mention downloads or ratings.
Showcase a puzzle or casual game. Did you design the levels, build the core loop, or handle performance?
A game built for yourself — describe the concept, timeline, and what you learned building solo.
Highlight technical challenges like AI pathfinding, save systems, or large-world optimisation.
A different genre or platform — demonstrates versatility beyond your day-job scope.
Fast iteration, retention loops, and monetisation metrics — shows you can ship at pace.
Real-time sync, leaderboards, guilds — highlight the technical depth behind social features.
Hi there, glad you found me!
I started my game development journey about 10 years ago out of pure curiosity - and never really stopped. Over the past 4+ years I've been working professionally in the industry, shipping 20+ games across mobile, PC, and WebGL. What I enjoy most is the full pipeline - from game feel and mechanics all the way to launch. My work spans a wide range of genres, and I bring an extra edge as a developer who can also handle art: from 2D illustrations and UI to 3D modelling and game assets.
Open to new opportunities, collaborations, and interesting projects. Drop a message — let's talk games.