Unity · iOS & Android · 2D/3D arts
I craft engaging games — from first mechanic to app store launch. 20+ games shipped, with a love for tight gameplay loops and beautiful, playful design.
A 3D hybrid casual with 2M+ downloads
A Horror game where player need to find the way to escape
A puzzle game with drawing mechanic
A puzzle game I solo developed, with a drop and merge mechanic
Action roguelite where players sprint through enemy-filled paths, dodging projectiles and eliminating foes.
A puzzle game where you slice cute cats to clear lines.
2D puzzle-platformer where players navigate obstacle-filled levels, solve puzzles, and collect key items to progress.
Made in 2 days for Brackeys Jam 2025.1
Hi there, glad you found me!
I started my game development journey about 10 years ago out of pure curiosity - and never really stopped. Over the past 4+ years I've been working professionally in the industry, shipping 20+ games across mobile, PC, and WebGL. What I enjoy most is the full pipeline - from game feel and mechanics all the way to launch. My work spans a wide range of genres, and I bring an extra edge as a developer who can also handle art: from 2D illustrations and UI to 3D modelling and game assets.
Open to new opportunities, collaborations, and interesting projects. Drop a message - let's talk games.